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View Full Version : Game Update #8 - May 29, 2007


Zeras
05-29-2007, 07:33 PM
The following changes and have been made to EverWars:


Currency/Battle Credits:

The Battle Credits cap of 24 has been removed.
Gold and Battle Credits have been merged and renamed to EverPoints (EP/EPs).
You earn one EverPoint every 30 minutes now.
EverPoints will stop being earned if you are away from the site for more than 12 hours (cap = 24 EP)Characters:

The base life statistic has been increased to 300 life points instead of 200 life points.
Every Offense slot must be equipped with an offense item or you will be unable to attack when empty slots are used.
There are now 10 Offense slots.Skills:

Skill points no longer increase in cost the higher the skill level being trained.
Each skill now has its own cost assigned to it so some skills can be more expensive to train than others.
The game now supports Unused Skill Points.
When you have unused Skill Points, they are used before EverPoints when paying to training your skills.Rankings:

Player Rankings are now based on Ranking Points received from your most recent battles.
Player Rankings are separated into 4 ranking groups from Rank I (first) through Rank IV (last).
Ranking Points are based on the ranking group of the players you attack and defeat.Prizes:

New prize types (Rank I through Rank IV) have been added for each ranking group.
The ranking group of your opponent determines which prize type you earn.
Recruiting now rewards players with Recruitment Prize Codes which are basically the same thing as the former Silver Prize Codes.
Instead of gold and items, most prize codes will reward players will skill points and items.Item Shops:

The time that the next inventory update will occur is displayed at the top of the page in the Item Shops.Items:

Players can now equip every single item in the game.
Minimum Strength and Magic item requirements have been removed from every item.
Many items now have a required skill level.
Item card images now show the require skill level.
Item stats will be reduced if your skill level does not meet the requirements.Stamina Points:

Players now start each battle with 100 stamina points.
Many items now have an stamina cost when used.
When your stamina points are depleted, you can no longer use items that require stamina points for the rest of the battle.
If you run out of usable offense and backpack items, you will lose the battle.Battles:

Critical hits have been added to the game. Some items will perform critical hits more often than others and the amount of damage you do is based on your Strength (for weapons) and Magic (for spells).
You must recover from battles you initiate before you attack other players. If you attack another player within 60 seconds, you will only have 50 percent of your health. If you attack another player between 60 and 120 seconds, you will only have 75% of your health.
When you have not fully recovered from the last battle, the number of seconds until you do fully recover will be displayed on each page.Other Notes:

Clicking on the prize code link on the battle results page will now claim your prize automatically.New Players:

New players now receive 25 skill points when they create their character.Conversion Notes:

Gold has been converted to EverPoints at a 3 to 1 ratio. For every 3 gold you had, you now have 1 everpoint.
Previously trained skill points have been returned and stored as Unused Skill Points so you can retrain skills as you like.
Every player has received an additional 25 skill points in order to compensate players for what new players now receive.