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View Full Version : I'll post my bit about empty weapon slots here


jujube
06-25-2007, 06:48 PM
Since I think it has officially turned from a question to a suggestion. We have 10 weapon slots but it is very possible to arm yourself with all weapons that have less than 10 rounds of delay. Thus, shouldn't you be able to go into battle with less than 10 readied weapons and not miss any attacks provided that your weapons have a short enough delay? When you also take into account the fact that you can have up to 4 turns taken up by scrolls or potions...

It would certainly level the playing field for players who aren't stacked with loot and it also provides another element of strategy. Something else to do besides pack in your ten best weapons and hope for the best.

It also makes sense from a logical perspective. Though one must suspend belief to begin with when thinking about going into battle with 10 weapons anyway, it just makes sense that if every weapon has a delay of 9 or less rounds, you would always have one ready to use. Why would you bother factoring in the possibility of choosing no weapon to attack with if the player had at least one ready to go?

Gil
06-25-2007, 06:51 PM
Since I think it has officially turned from a question to a suggestion. We have 10 weapon slots but it is very possible to arm yourself with all weapons that have less than 10 rounds of delay. Thus, shouldn't you be able to go into battle with less than 10 readied weapons and not miss any attacks provided that your weapons have a short enough delay? When you also take into account the fact that you can have up to 4 turns taken up by scrolls or potions...

It would certainly level the playing field for players who aren't stacked with loot and it also provides another element of strategy. Something else to do besides pack in your ten best weapons and hope for the best.

It also makes sense from a logical perspective. Though one must suspend belief to begin with when thinking about going into battle with 10 weapons anyway, it just makes sense that if every weapon has a delay of 9 or less rounds, you would always have one ready to use. Why would you bother factoring in the possibility of choosing no weapon to attack with if the player had at least one ready to go?
I *think* we have a plan for taking care of this, but I need to check with Z first so I don't steer you wrong.

Dellen
06-26-2007, 11:10 AM
Yeah I once equiped 6 3 delay weapons, and was unable to attack like 23 times throughout the fight, was kinda disheartening