FBG_HULK
07-06-2007, 08:13 AM
As it is, max level 1 spells do 10 damage, and those are ultra-rare. Conversely, ultra-rare great axes and swords do 22 damage (I think, maybe 23?).
Anyways, seeing as how ultra-rare is pretty hard stuff to come by, this is putting all the mages at a serious disadvantage. I know the attack modifier helps nerf the axes and swords somewhat, but it doesn't make up for the 12 damage deficit you casters are facing.
So, I was thinking about it and here is what I think is best (and apologies to anyone who may have posted this idea or something similar elsewhere).
Spells are printed on different materials, and that material impacts their potentcy. For example, let say all level 1 spells come on either papyrus, parchment, or wooden tablets. Then, each one of those has a base rating of 5 for papyrus, 10 for parchment, and 15 for wooden tablets. Then, you can use adjective modifiers just like you do with weapons to determine rarity. For example, a Dirty Steam Parchment would do 8 damage and be common. A Wrinkled Steam Parchment would do 9 damage and be common. A Steam Parchment would do 10 damage and be uncommon. A Pressed Steam Parchment would do 11 damage and be rare. And an Illuminated Steam Parchment would do 12 damage and be ultra-rare. Basically you just need 5 adjectives to modify the base element just like you've got with weapons.
That way, a mage could happen across a Wrinkled Lightning Wooden Tablet that does 14 damage just as easily as a fighter happens across his Corroded Iron Great Sword that does 18 damage. And the attack modifier and energy costs on the Great Sword pretty much levels the playing field at that point.
Plus, I've even thought this out for higher level spells. At Level II you can add Stone Tablets that do a base of 20 damage, at Level III you can add Gold Tablets that do a base of 25 damage, and at Level IV you can add Platinum Tablets that do a base of 30 damage.
I'm a fighter and I'm seeing a lot of validity in the mages saying that they're still underpowered. I think my suggestion would be a way to level the playing field, and I hope you like it.
Anyways, seeing as how ultra-rare is pretty hard stuff to come by, this is putting all the mages at a serious disadvantage. I know the attack modifier helps nerf the axes and swords somewhat, but it doesn't make up for the 12 damage deficit you casters are facing.
So, I was thinking about it and here is what I think is best (and apologies to anyone who may have posted this idea or something similar elsewhere).
Spells are printed on different materials, and that material impacts their potentcy. For example, let say all level 1 spells come on either papyrus, parchment, or wooden tablets. Then, each one of those has a base rating of 5 for papyrus, 10 for parchment, and 15 for wooden tablets. Then, you can use adjective modifiers just like you do with weapons to determine rarity. For example, a Dirty Steam Parchment would do 8 damage and be common. A Wrinkled Steam Parchment would do 9 damage and be common. A Steam Parchment would do 10 damage and be uncommon. A Pressed Steam Parchment would do 11 damage and be rare. And an Illuminated Steam Parchment would do 12 damage and be ultra-rare. Basically you just need 5 adjectives to modify the base element just like you've got with weapons.
That way, a mage could happen across a Wrinkled Lightning Wooden Tablet that does 14 damage just as easily as a fighter happens across his Corroded Iron Great Sword that does 18 damage. And the attack modifier and energy costs on the Great Sword pretty much levels the playing field at that point.
Plus, I've even thought this out for higher level spells. At Level II you can add Stone Tablets that do a base of 20 damage, at Level III you can add Gold Tablets that do a base of 25 damage, and at Level IV you can add Platinum Tablets that do a base of 30 damage.
I'm a fighter and I'm seeing a lot of validity in the mages saying that they're still underpowered. I think my suggestion would be a way to level the playing field, and I hope you like it.