How to bring spells up to speed with weapons
Home > EverWars Forums > EverWars Suggestions

Reply
 
Thread Tools Display Modes
Old 07-06-2007, 08:13 AM   #1
FBG_HULK
Senior Member
 
FBG_HULK's Avatar
 
Join Date: Apr 2007
Posts: 701
Default How to bring spells up to speed with weapons

As it is, max level 1 spells do 10 damage, and those are ultra-rare. Conversely, ultra-rare great axes and swords do 22 damage (I think, maybe 23?).

Anyways, seeing as how ultra-rare is pretty hard stuff to come by, this is putting all the mages at a serious disadvantage. I know the attack modifier helps nerf the axes and swords somewhat, but it doesn't make up for the 12 damage deficit you casters are facing.

So, I was thinking about it and here is what I think is best (and apologies to anyone who may have posted this idea or something similar elsewhere).

Spells are printed on different materials, and that material impacts their potentcy. For example, let say all level 1 spells come on either papyrus, parchment, or wooden tablets. Then, each one of those has a base rating of 5 for papyrus, 10 for parchment, and 15 for wooden tablets. Then, you can use adjective modifiers just like you do with weapons to determine rarity. For example, a Dirty Steam Parchment would do 8 damage and be common. A Wrinkled Steam Parchment would do 9 damage and be common. A Steam Parchment would do 10 damage and be uncommon. A Pressed Steam Parchment would do 11 damage and be rare. And an Illuminated Steam Parchment would do 12 damage and be ultra-rare. Basically you just need 5 adjectives to modify the base element just like you've got with weapons.

That way, a mage could happen across a Wrinkled Lightning Wooden Tablet that does 14 damage just as easily as a fighter happens across his Corroded Iron Great Sword that does 18 damage. And the attack modifier and energy costs on the Great Sword pretty much levels the playing field at that point.

Plus, I've even thought this out for higher level spells. At Level II you can add Stone Tablets that do a base of 20 damage, at Level III you can add Gold Tablets that do a base of 25 damage, and at Level IV you can add Platinum Tablets that do a base of 30 damage.

I'm a fighter and I'm seeing a lot of validity in the mages saying that they're still underpowered. I think my suggestion would be a way to level the playing field, and I hope you like it.
FBG_HULK is offline   Reply With Quote
Old 07-06-2007, 08:29 AM   #2
Thorr
Member
 
Thorr's Avatar
 
Join Date: Apr 2007
Posts: 89
Default

This isn't too dissimilar to what they used to be until a couple of days ago
Thorr is offline   Reply With Quote
Old 07-06-2007, 08:38 AM   #3
FBG_HULK
Senior Member
 
FBG_HULK's Avatar
 
Join Date: Apr 2007
Posts: 701
Default

Quote:
Originally Posted by Thorr View Post
This isn't too dissimilar to what they used to be until a couple of days ago
I wasn't really paying attention as I am a fighter.

I just modeled the idea after how weapons are really.
FBG_HULK is offline   Reply With Quote
Old 07-06-2007, 09:33 AM   #4
Gil
Stealth Admin
 
Gil's Avatar
 
Join Date: Mar 2007
Location: Down South
Posts: 748
Default

It looks familiar, maybe something geezer posted before he quit, but it is an interesting concept and one we tried in a variation on that theme that didn't work out so well . That being said, it is still in the blender with the other suggestions and we might be able to use something of this after we blend it some more with everything else.

Thanks for the suggestion!
__________________
What experience and history teach is this -- that people and governments never have learned anything from history, or acted on principles.
-G.W.F. Hegel
Gil is offline   Reply With Quote
Old 07-06-2007, 12:04 PM   #5
FBGOnetime
Senior Member
 
FBGOnetime's Avatar
 
Join Date: Apr 2007
Posts: 493
Default

You also have to keep in mind the Delays. Mages can have 10 spells equipped and only use 30 stamina. A largesword/axe uses 60-70 for the same amount. Damage for a mage should be increased a little but too much and mages, with more frequent critical hits, become overpowered in time.
FBGOnetime is offline   Reply With Quote
Old 07-06-2007, 12:20 PM   #6
Gil
Stealth Admin
 
Gil's Avatar
 
Join Date: Mar 2007
Location: Down South
Posts: 748
Default

Quote:
Originally Posted by FBGOnetime View Post
You also have to keep in mind the Delays. Mages can have 10 spells equipped and only use 30 stamina. A largesword/axe uses 60-70 for the same amount. Damage for a mage should be increased a little but too much and mages, with more frequent critical hits, become overpowered in time.
The razor fine balance between not enough power and too much power
__________________
What experience and history teach is this -- that people and governments never have learned anything from history, or acted on principles.
-G.W.F. Hegel
Gil is offline   Reply With Quote
Old 07-06-2007, 12:30 PM   #7
FBG_HULK
Senior Member
 
FBG_HULK's Avatar
 
Join Date: Apr 2007
Posts: 701
Default

Quote:
Originally Posted by FBGOnetime View Post
You also have to keep in mind the Delays. Mages can have 10 spells equipped and only use 30 stamina. A largesword/axe uses 60-70 for the same amount. Damage for a mage should be increased a little but too much and mages, with more frequent critical hits, become overpowered in time.
I am. Based on my suggestion, the most damage a level 1 spell would do is 17, versus 22/23 for a level 1 great sword/axe.

That extra damage compensates I think.
FBG_HULK is offline   Reply With Quote
Old 07-06-2007, 12:31 PM   #8
FBG_HULK
Senior Member
 
FBG_HULK's Avatar
 
Join Date: Apr 2007
Posts: 701
Default

Psst, Gil, is that update you and Z are working on coming today? It sounded like today based on her post, but it also sounded like a heap of work that wouldnt' likely to be done today.
FBG_HULK is offline   Reply With Quote
Old 07-06-2007, 12:34 PM   #9
Gil
Stealth Admin
 
Gil's Avatar
 
Join Date: Mar 2007
Location: Down South
Posts: 748
Default

Quote:
Originally Posted by FBG_HULK View Post
Psst, Gil, is that update you and Z are working on coming today? It sounded like today based on her post, but it also sounded like a heap of work that wouldnt' likely to be done today.
At this time, implementation is kinda fluid. I hope we can roll it out fast but no promises.
__________________
What experience and history teach is this -- that people and governments never have learned anything from history, or acted on principles.
-G.W.F. Hegel
Gil is offline   Reply With Quote
Old 07-06-2007, 12:36 PM   #10
FBG_HULK
Senior Member
 
FBG_HULK's Avatar
 
Join Date: Apr 2007
Posts: 701
Default

Quote:
Originally Posted by Gil View Post
At this time, implementation is kinda fluid. I hope we can roll it out fast but no promises.

No worries. Its seems like a lot to implement. I'll be suprised if you get it out today, but if you do, awesome! If not, no prob.
FBG_HULK is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:31 AM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.